keep the nose radius really small but round and even from the top to the bottom of the tool
I decided to try to add the nose radius to my 3D model to show what it should look like. "How hard could it be? Just cut off the end of the nose and merge in a cylinder with the nose radius and bob's your uncle!"
When I did that, the cylinder intended to represent the nose radius was very much in the wrong place. Off by several degrees, and off by more with more aggressive relief angles. I realized that the angles are compound and, for example, if you set the table angle to 15⁰ for side relief angle, and then hold the tool to the belt at a 15⁰ angle on the top for a 15⁰ side cutting edge angle, you'll get a 15⁰ side cutting edge angle but have
a bit more than 15⁰ side relief angle.
This isn't enough to matter when you are grinding these tools! At the angles
@mikey talks about, you'll generally be within about a degree, and remember that
@mikey's recommendations are based on these simple table angles and tool angles, not on trig functions and compound miter math, so
do it the easy way to replicate his starting points, and then when you are adjusting based on your machine, your stock, your desired finish, etc, you'll be adjusting by at most a few degrees at a time, and the change you are actually making to the underlying angles is all you care about, so it still doesn't matter.
It does matter when you're trying to make a precise computer model (as I am), and it does matter if your goal is to replicate precise angles from published works,
if and only if the angles in use are sufficiently large. And, it turns out, one of the specific clear points from
@mikey's research was that hobbyists might prefer larger angles than are typically published for commercial work. But if you are trying to precisely replicate some industry-specified model that has, say, a 25⁰ side cutting edge angle and a 20⁰ side relief model, you'll have to set your table at 18⁰ rather than 20⁰ in order to get 20⁰ of side relief, because
asin(sin(25)*cos(20)) ~= 18. The same kind of adjustment would apply to large end cutting edge angle and end relief, of course.
This is not generally important, and if laying out piles of right triangles in three dimensions and muttering SOH-CAH-TOA over and over doesn't sound fun, you should ignore the whole thing, On the other hand, if you enjoy piling up trig functions through three dimensions and keeping track of multiple reference frames while doing so, let me know and maybe you can find the bug in my model that is breaking my ability to consistently 3d-model the nose radius.