Agreed. My "problem" is that I know (some) CAD, just not FreeCAD. I'm pretty adept at Alibre. Not a pro, but I have no problem creating most parts or assemblies, cross-sections, exploded views, and manufacturing drawings. There are a few tricky things that can throw a wrench in those works (e.g. holes on tangents to curved surfaces - and some of that I believe to be software deficiencies), but most stuff I can do pretty handily.
FC is a somewhat different paradigm (or appears to be at this point), so there's some new learning, but a lot of it is just finding out where the features I normally use are hidden and how they work in FC.
I haven't gotten to Adventures in Creation yet, but if not today, then tomorrow. After a bit more introductory material I'll probably just start playing with things to see how far my existing knowledge will take me.
Oh, and a HUGE +1 on making a schedule / deadline, whatever. Getting that first toe-hold is all about setting aside enough time, however you do it, to learn *all* the basics - modeling a part, putting parts into an assembly, and creating manufacturing drawings. Until you do that, you will forever be playing "groundhog day" learning and re-learning the same basic bits and never advancing or developing sufficient skills to do anything useful (ask me how I know...).
GsT
FC is a somewhat different paradigm (or appears to be at this point), so there's some new learning, but a lot of it is just finding out where the features I normally use are hidden and how they work in FC.
I haven't gotten to Adventures in Creation yet, but if not today, then tomorrow. After a bit more introductory material I'll probably just start playing with things to see how far my existing knowledge will take me.
Oh, and a HUGE +1 on making a schedule / deadline, whatever. Getting that first toe-hold is all about setting aside enough time, however you do it, to learn *all* the basics - modeling a part, putting parts into an assembly, and creating manufacturing drawings. Until you do that, you will forever be playing "groundhog day" learning and re-learning the same basic bits and never advancing or developing sufficient skills to do anything useful (ask me how I know...).
GsT