- Joined
- Feb 1, 2015
- Messages
- 9,994
Jim,
I had the same problem with SprutCAM. It didn't want to machine disconnected parts. I am sure that it was my misunderstanding but I gave up on it. One way to get around this is to put the individual parts on a base so they are connected and thereby a single part. I set up the machining to not cut the base level. I machined an array of thirty parts that way.
I guess if I was trying to machine multiple parts using offsets, I would copy the first part G code for as many parts as I was going to machine and find and replace all instances of G54 with G55, G56, etc. for the additional parts. This should do the trick. The G code editor should make this easy and fairly foolproof. Just be careful that it doesn't change all the previous offsets. Depending on the editor, you may have to go one by one. (Wordpad replaces forward and backward but some other editors only replace going forward)
I had the same problem with SprutCAM. It didn't want to machine disconnected parts. I am sure that it was my misunderstanding but I gave up on it. One way to get around this is to put the individual parts on a base so they are connected and thereby a single part. I set up the machining to not cut the base level. I machined an array of thirty parts that way.
I guess if I was trying to machine multiple parts using offsets, I would copy the first part G code for as many parts as I was going to machine and find and replace all instances of G54 with G55, G56, etc. for the additional parts. This should do the trick. The G code editor should make this easy and fairly foolproof. Just be careful that it doesn't change all the previous offsets. Depending on the editor, you may have to go one by one. (Wordpad replaces forward and backward but some other editors only replace going forward)